Challenge your friends to fun games.
Make them do silly things when you win.
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Cup Slide
Setup
  • Place a card on one side of a table
  • Place a cup on the opposite side of the table
  • The Game Master may play
Play
  • Players take turns sliding a cup across the table to get as close to the card as possible
  • The player that gets the closest wins
Answer one question truthfully
No touching your phone
Musical Cups
Setup
  • Place cups on a table (one fewer than the number of players)
  • Players circle up around the table
  • The Game Master plays a song of their choice
Play
  • The Game Master starts and stops the song whenever they like
  • When the song is paused, each player must pick up a cup
  • Each round, the player without a cup is out
  • At the end of a round, remove a cup and repeat
  • The last one standing wins
Stand Up Together
Setup
  • Players pair up and sit down facing away with their backs touching
  • The game starts on the Game Master's count of 3
  • The Game Master may only join to make even pairs
Play
  • Each pair of players attempts to stand up together
  • The first pair of players to stand up wins
Don't Get Caught Blinking
Setup
  • Players circle up
  • The game starts on the Game Master's count of 3
  • The Game Master may play
Play
  • Players attempt to keep their eyes open and not get caught blinking
  • Players that get caught blinking by two players simultaneously are out
  • The last player standing wins
  • Players that are out can continue to catch players who blink
Calf Raise Rumble
Setup
  • Players find an empty space in the room
  • The game starts on the Game Master's count of 3
  • The Game Master may play
Play
  • Each player stands and goes up on their tippy toes as high as possible and holds the position
  • If a player moves their feet, they're out
  • The last player standing wins
10 Questions
Setup
  • The Game Master announces a category
  • The Game Master thinks of a noun that fits the category
Play
  • All players take turns asking up to 10 yes or no questions
  • If a player guesses correctly, they win
  • If a player guesses incorrectly, they are out
  • If no players have guessed correctly after 10 questions, the Game Master wins
  • An incorrect guess counts as a turn
"Better block off the whole day!"

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